Championship Scenarios

Below you will find championship scenarios.
Both maps are  made with 3 Dust mats and created for 125 point armies.
On each one players place 2 anti-tank traps and 2 ammo boxes anywhere on the board (apart from terrain elements, buildings or objectives) before game begins.
Each game lasts 10 turns or 150 minutes. If an enemy army is wiped out the player can still control the objectives for the remaining turns to score points if this would decide about his victory.

Scenario one demands careful planning and long range support. Enemy forces are attacking an old temple site, something evil can be felt in the air..

In this scenario players compete for control over 4 objectives. At the end of round 2 or further player scores 1 point for each objective he controls (to control an objective there must be no enemy units in range 1 of it). As the battle takes place on a desert influenced by the strange will of Mythos each killed enemy activation also grants player 1 point (heroes joined to a squad count as one activation and grant one point after being wiped out).  The player who scores more points during the game wins. In case of a tie in points kill points for eliminated enemy units are used as tie breaker.

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Scenario two focuses more on close combat and flanking maneuvers. Enemy is trying to take over one of our water supplying outposts. If this happens our forces will have huge problems with water supplies in the following days.

In this scenario players compete for control over 2 objectives and 2 buildings. At the end of round 2 or further player scores 1 point for each objective and building he controls (to control an objective there must be no enemy units in range 1 of it, to control a building there must be no enemy inside). The player who scores more points during the game wins. In case of a tie in points kill points for eliminated enemy units are used as tie breaker.

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